WS | BS | S | T | Wo | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|
5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 2+/3(i) |
Force Weapon | 0 |
Storm Shield | 15 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Drop Pod | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grp: BS: 4 FA: 12 SA: 12 RA: 12 |
1x Combi-Meltagun | 10 |
1x Power Fist | 25 |
Storm Bolter | 0 |
Meltagun | 5 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Razorback | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
Plasma Cannon | 5 |
Melta Bombs | 5 |
1x Power Weapon | 15 |
Dozer Blade | 5 |
Twin-Linked Lascannon | 35 |
Meltagun | 5 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Razorback | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
Melta Bombs | 5 |
1x Lightning Claw | 15 |
Dozer Blade | 5 |
Twin-Linked Assault Cannon | 35 |
1x Combi-Flamer | 5 |
2x Combi-Meltagun | 10 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 |
Twin-Linked Autocannon | 10 |
Twin-Linked Autocannon | 10 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 |
Twin-Linked Autocannon | 10 |
Twin-Linked Autocannon | 10 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 |
Storm Bolter | 0 |
WS | BS | S | T | Wo | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 1 | 4 | 1+2 | 8 | 2+ |
Artificer Armour | 0 |
Thunderfire Cannon | 0 |
WS | BS | S | T | Wo | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 1 | 4 | 1+2 | 8 | 2+ |
Artificer Armour | 0 |
Thunderfire Cannon | 0 |
Psychic Powers | |
---|---|
Machine Curse | Shooting attack with a range of 24" which only affects vehicles. On a hit, the target suffers a single glancing hit. |
Null Zone | Used at the start of the Librarian's Shooting Phase. All enemy units within 24" of the Librarian must re-roll successful invulnerabl saves for the remainder of the player turn. |
Special Rules | |
And They Shall Know No Fear | Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51). |
Blessing of the Omnissiah | If in base contact with a damage vehicle during the Shooting phase, may attempt to repair it instead of firing. |
Bolster Defenses | Each Techmarine can bolster a single ruin in your deployment area before the game begins. The ruin's cover save is increased by one for the duration of the game. A ruin can only be bolstered once. |
Combat Squads | A ten-man unit has the option of breaking down into two five-man squads. |
Combat Tactics | A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. |
Drop Pod Assault | At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. |
Immobile | A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. |
Independent Character | (See WH40k, pg. 50.) |
Inertial Guidance System | Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. |
Psyker | Psykers can use one psychic power per player turn (WH40K, pg. 50). |
Unit Type | |
Unit Type: Artillery | Unit Type: Artillery (p.55 WH40k) 1) Armour Rating 10. Any Penetrating or glancing hits wil Destroy the gun. if Crew are killed, the gun is removed. 2) Move as Infantry. 3) One crewmen must be within 2" of gun, to shoot. 4) Ranges are from Gun model. Gun and 1 crewman must have LOS to fire (if not a Guess Weapon). 5) Hit as Normal for Template/Blast markers. Otherwise shots are randomized between crew and Gun. Roll D6 (1-4 Crew, 5-6 Gun). 6) May not assault if gun are still presant. 7) Guns and Crew take random assault hits. 8) If Only guns are assaulted, hits are automatic. 9) Only Engaged crew can fight in an assault. 10) Fall-back as Infantry. if subject to sweeping advance, unit automaticly loses Inititive and is wiped out, if guns are still viable. |
Unit Type: Infantry | Unit Type: Infantry (p.54 WH40k) |
Unit Type: Vehicle (Open-topped) | Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) |
Unit Type: Vehicle (Tank) | Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) |
Unit Type: Vehicle (Walker) | Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) |
Wargear | |
Artificer Armour | Confers a 2+ Armour save. |
Dozer Blade | Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test. |
Frag Grenades | Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). |
Krak Grenades | One attack with 6+D6 AP (exceptions apply p72 WH40K) |
Melta Bombs | One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
Power Armour | Confers a 3+ Armour Save. |
Psychic Hood | Allows Librarian to nullify Psychic attacks by opponent. |
Searchlight | Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. |
Servo Harness | |
Smoke Launchers | Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). |
Special Issue Ammunition | All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! |
Terminator Armour | Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. |
Weapons | |
Bolt Pistol | 12" Range; S4; AP5; Pistol |
Bolter | 24" Range; S4; AP5; Rapid Fire |
Combi-Flamer | 24" Range; S4; AP5; Rapid Fire (Bolter) Template ; S4; AP5; Assault 1; No cover saves (Flamer - once per battle) |
Combi-Meltagun | 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) |
Demolisher Cannon | 24" Range; S10; AP2; Ordnance 1; Large Blast |
Force Weapon | Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) |
Lightning Claw | Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. When used with another Lightning Claw confers +1 Attacks in close combat. |
Meltagun | 12" Range; S8; AP1; Assault 1; Melta. |
Multi-melta | 24" Range; S8; AP1; Heavy 1; Melta. |
Plasma Cannon | 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! |
Power Fist | Ignores armour saves, increases strength in close combat. |
Power Weapon | Ignores armour saves in close combat (p42 WH40K 5E) |
Storm Bolter | 24" Range; S4; AP5; Assault 2 |
Storm Shield | 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. |
Thunderfire Cannon | May choose one of the following options when firing, See C:SM, pg. 73: Surface Detonation: Range: 60"; S6; AP5; Heavy 4, Blast. Airburst: Range: 60"; S5; AP6; Heavy 4, Blast, Ignores Cover. Subterranean Blast: Range: 60"; S4; AP-; Heavy 4, Blast, Tremor. |
Twin-Linked Assault Cannon | 24" Range; S6; AP4; Heavy 4 Rending Linked |
Twin-Linked Autocannon | 48" Range; S7; AP4; Heavy 2 Linked |
Twin-Linked Lascannon | 48" Range; S9; AP2; Heavy 1 Linked |
d-1. Formatting: ; c-1. File Version: 1.44 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Name | Min | Max | Used |
---|---|---|---|
HQ | 1 | 2 | 1 |
Elite | 0 | 3 | 3 |
Troops | 2 | 6 | 2 |
Fast | 0 | 3 | 0 |
Heavy | 0 | 3 | 3 |