WS | BS | S | T | Wo | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|
5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 2+/3(i) |
Force Weapon | 0 |
Storm Shield | 15 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Drop Pod | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grp: BS: 4 FA: 12 SA: 12 RA: 12 |
1x Combi-Meltagun | 10 |
1x Power Fist | 25 |
Storm Bolter | 0 |
Meltagun | 5 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Razorback | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
Plasma Cannon | 5 |
Melta Bombs | 5 |
1x Power Weapon | 15 |
Dozer Blade | 5 |
Twin-Linked Lascannon | 35 |
Meltagun | 5 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Razorback | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grp: BS: 4 FA: 11 SA: 11 RA: 10 |
Melta Bombs | 5 |
1x Lightning Claw | 15 |
Dozer Blade | 5 |
Twin-Linked Assault Cannon | 35 |
1x Combi-Flamer | 5 |
2x Combi-Meltagun | 10 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 |
Twin-Linked Autocannon | 10 |
Twin-Linked Autocannon | 10 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grp: Elite WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 |
Twin-Linked Autocannon | 10 |
Twin-Linked Autocannon | 10 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grp: Heavy BS: 4 FA: 13 SA: 11 RA: 10 |
Storm Bolter | 0 |
WS | BS | S | T | Wo | I | A | Ld | Save | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1x Sergeant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | 4 | 4/8 | 4 | 1 | 4/1 | 2 | 9 | 3+ |
Melta Bombs | 5 |
1x Thunder Hammer | 30 |
7x Chainsword | 0 |
Flamer | 10 |
Psychic Powers | |
---|---|
Machine Curse | Shooting attack with a range of 24" which only affects vehicles. On a hit, the target suffers a single glancing hit. |
Null Zone | Used at the start of the Librarian's Shooting Phase. All enemy units within 24" of the Librarian must re-roll successful invulnerabl saves for the remainder of the player turn. |
Special Rules | |
And They Shall Know No Fear | Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51). |
Combat Squads | A ten-man unit has the option of breaking down into two five-man squads. |
Combat Tactics | A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. |
Drop Pod Assault | At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. |
Immobile | A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. |
Independent Character | (See WH40k, pg. 50.) |
Inertial Guidance System | Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. |
Psyker | Psykers can use one psychic power per player turn (WH40K, pg. 50). |
Unit Type | |
Unit Type: Infantry | Unit Type: Infantry (p.54 WH40k) |
Unit Type: Jump Infantry | 1) Move up to 12" over terrain, start or end of move in Diff Terr, reqs Dangerous Terrain test. 2) May enter play by Deep Strike. 3) Assault 6" affected by Diff Terr. 4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. (p.52 WH40k) |
Unit Type: Vehicle (Open-topped) | Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) |
Unit Type: Vehicle (Tank) | Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) |
Unit Type: Vehicle (Walker) | Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) |
Wargear | |
Dozer Blade | Vehicles equipped with dozer blades can re-roll a failed Difficult Terrain test. |
Frag Grenades | Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). |
Jump Pack | Jump Infantry; May be held in reserve and arrive via Deep Strike. |
Krak Grenades | One attack with 6+D6 AP (exceptions apply p72 WH40K) |
Melta Bombs | One attack with 8+2D6 AP (exceptions apply p72 WH40K) |
Power Armour | Confers a 3+ Armour Save. |
Psychic Hood | Allows Librarian to nullify Psychic attacks by opponent. |
Searchlight | Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. |
Smoke Launchers | Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). |
Special Issue Ammunition | All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! |
Terminator Armour | Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. |
Weapons | |
Bolt Pistol | 12" Range; S4; AP5; Pistol |
Bolter | 24" Range; S4; AP5; Rapid Fire |
Chainsword | If used with another close combat weapon, +1 attack in close combat. |
Combi-Flamer | 24" Range; S4; AP5; Rapid Fire (Bolter) Template ; S4; AP5; Assault 1; No cover saves (Flamer - once per battle) |
Combi-Meltagun | 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) |
Demolisher Cannon | 24" Range; S10; AP2; Ordnance 1; Large Blast |
Flamer | Template; S4; AP5; Assault 1 |
Force Weapon | Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) |
Lightning Claw | Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. When used with another Lightning Claw confers +1 Attacks in close combat. |
Meltagun | 12" Range; S8; AP1; Assault 1; Melta. |
Multi-melta | 24" Range; S8; AP1; Heavy 1; Melta. |
Plasma Cannon | 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! |
Power Fist | Ignores armour saves, increases strength in close combat. |
Power Weapon | Ignores armour saves in close combat (p42 WH40K 5E) |
Storm Bolter | 24" Range; S4; AP5; Assault 2 |
Storm Shield | 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. |
Thunder Hammer | Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. |
Twin-Linked Assault Cannon | 24" Range; S6; AP4; Heavy 4 Rending Linked |
Twin-Linked Autocannon | 48" Range; S7; AP4; Heavy 2 Linked |
Twin-Linked Lascannon | 48" Range; S9; AP2; Heavy 1 Linked |
d-1. Formatting: ; c-1. File Version: 1.44 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Name | Min | Max | Used |
---|---|---|---|
HQ | 1 | 2 | 1 |
Elite | 0 | 3 | 3 |
Troops | 2 | 6 | 2 |
Fast | 0 | 3 | 1 |
Heavy | 0 | 3 | 1 |